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The most basic type of web page is a static one a page that rests docilely
within your browser window. It doesnt do anything. You can view it, then
hit your browser back button and go away again. This is not the sort of page one
normally sets out to create (I hope), but ather a minor but important lesson in
what to avoid. Web pages exist so that the visitor can interact with them. There
is an exciting quid pro quo between a site and its viewer that simply doesnt
exist in any other medium. Its important to take advantage of that. So,
what do you do? Well, the simplest form of interactivity on a page is links to
other pages, whether in the form of text or snazzy buttons of one sort or another.
Another way to interact with a page is to fill out a form, which offers an exchange
of information (again, unique to the web, particularly in its sense of immediacy).
Almost all web site hosts offer scripting support of some sort, and there are
also sites that exist to do the fetch and carry work for you. Interactivity is
what the web is all about a designers quest may be seen to be a Zen
like goal to make a site one with the person visiting it. Very cool. But the palette
of surfers out there has been increasingly jaded as one whiz bang notion after
another has hit the web and shaken and painted over its HTML foundations. Never
lose sight of the idea that what your site looks like is perhaps the most important
part of your web presence. What you say and how you say it are what keeps people
coming back, but how you present it is what gets them interested in the first
place. And since a form is a form is a form (to paraphrase a writer a lot better
known than me) there comes a time when you must augment your toolbox in order
to create a souped up model. Thats where Flash comes in it combines
the necessary strengths of interactivity with powerful animation techniques. Very
very cool.
In the not-too-distant past, web based animations were almost doomed before
they began due to their hefty file size trying to squeeze into the bandwidth
available to it on its way from server to browser window. A scary but analogous
idea might be to visualize a very large person trying to fit into a very small
swimsuit. A lot gets left out. Animated GIF files, AVI and MOV files
all those are created with bitmap graphics, which basically means that each
and every pixel of each and every frame must be downloaded & processed in
order for it to display. Flash files, otoh, are vector based, which means that
they are scalable (may be easily resized) and processed based upon the geometry
within the file curves and lines, rather than dot1, dot2, dot3. It makes
for a far more compact means of displaying animated graphics. Also, Flash files
are open format intrepid and fearless third party software developers
can make their mark by utilizing Flash file technology. Macromedia, the company
that markets Flash, has the file specifications available for downloading at
their web site (http://www.macromedia.com/software/flash/open/spec/).
The program itself is an amalgamation of a vector drawing program with a timeline-based
animation creation utility. Scripts may be written to provide content interactivity.
It is an extremely valuable tool to help move your site from okay to outstanding.
Links to sites which incorporate Flash may be found at the Macromedia web site
or by using your favorite search engines. http://www.visia.com is a good example
of what Flash can do, as is the excellent cybermercial available
at http://www.mmiusa.com/home.html.
And now the Shockwave Flash (swf) file format is obtaining a much wider acceptance.
Adobe, Ulead and Corel are some of the major players whose products have (or
will have) swf export or viewing capability. http://openswf.org/ provides an
information center for both the programming arcana of swf and lists of third
party developers companies like Blue Pacific (http://www.blue-pac.com/),
creators of software called Flash Turbine, which allows you to create dynamic
Flash content based upon changing data in (for example) text or databases.
Having always been a stubborn code by hand type, I was slow to pay attention
to Flash files. To flash or not to flash (paraphrasing again) was not a question
I ever thought Id be asking myself. But the reality of the situation is
that in this day of 56k and cable modems and competition from a gazillion other
web sites, coupled with the explosive and ever growing acceptance of Flash technology
(no special plugin is necessary in the latest versions of the most popular browsers)
that in order to compete in the market, you almost have to be a flasher too,
however perverse that may sound at first blush. I knew I needed to learn about
Flashing, and started at the Macromedia web site (http://www.macromedia.com).
They have a Flash site of the day and a lot of helpful basic information about
Flash4. The program is available for downloading and a 30-day trial, but beware
of its learning curve and rather high intimidation factor. Flash is a powerful
product indeed, and to harness that power, you have to put time and effort into
it. Assuming you take the plunge and buy the product, you might be interested
in the many books written about Flash. To flesh out the flashing, so to speak.
Site design being what it is today, wouldnt you like to be a flasher
too?
About the Author:
Amanda
Osborne Design & Development: where every job is an ODD job
http://osbornedesign.com
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mailto:amand@osbornedesign.com |